![]() Now go back in the dialog editor page you opened and click on text resources button and you'll seeĭrag one "Dialog text" to the use option in the dialog group(in my script above it's the "Farid_00DLG00" one): (If you edit your texts_steam_workshop.scr while in the devtools, click on refresh,reload textsĪnd you'll see the new content of your script.) String("Farid_Name","MouDuGenou.") //Name of the NPC = MouDuGenou String("End_Desc","Feel free to wander.") //End quest description String("End_Name","Freedom.") //End mission String("TalkWithFarid_Desc","You better find this man.") //Talking quest description String("TalkWithFarid_name","Talk with him.") //Talking quest name String("Farid_00DLG00","Talk with me test") //Dialog text Then open it with a notepad an edit the content. To create them,find the "texts_steam_workshop.scr" of your project, it's located here:Ĭ:\Program Files (x86)\Steam\SteamApps\common\Dying Light\DevTools\workshop\MyProject\data\texts_steam_workshop.scr. ![]() You will see new options in the middle of your screen. Right click on the speaker you just created in the left part of the dialog tool's window andĬhoose "insert a dialog group for the speaker" "Speaker name". Just right click on "All speakers" field (it's not meant to be a drop-down list?)Īnd Alleluia you can click on Add new speaker: Now there's the Damn trick that opens the doors for making dialogs, in fact this is so easy that i Now click on document,open dialog and choose "nameOfYourMap_dlg.xml". Open the NPC's attributes window and choose his skin under character fieldĪnd remember the character's name you choosed. Talk of this on another thread to let this thread for user's tutorials thanks.įirst launch your map, open the assets window and create a NPC. There's my Dialog tutorial, if you have questions or if you know better ways of doing this, You can also test if you can add varlist in level track instead of camera but i never tested. Then, click on the varlist movie key and in the right panel, set value to positive number like 1 and uncheck use defaultīut to disable it, set the last key with 0 value then add new positive key value before the movie end or the varlist effects will spread out of the movie. "add a camera and right click on it then, add varlist There's a little info on how to add varlist tracks (= post processing effects ) in movies Put any modelObject on map then, open his attributes and change his class into CollisionReceiver then, in attributes, doubleclick on aOnCollisionAction and chooseĪnd there's another tutorial on ingame movie to move objects or animate them without You can start movies with the quest tool's phase ",movie _ myMovie"īut also with a CollisionReceiver object. There's a quick tutorial on how to start movies without the quest tool. There's a cut-scene tutorial with voice because the old one was laggy: ![]() I made some tutorials to cover the movie tool.
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