Simply create a Post Processing build script ( more info) that performs the call. This plugin provides an extension method for ProjectCapabilityManager ( docs), used to add this entitlement programatically after an Xcode build has finished. Two different options are available to set up the entitlements required to enable Apple ID authentication with the iOS SDK. To be able to use Apple's platform and framework for Authenticating with an Apple ID, we need to set up our Xcode project. The AppleAuthSample folder contains sample code to use as a reference, or to test the plugin.The AppleAuth folder contains the main plugin.Import the downloaded Unity package in your app.Download the most recent Unity package release here.Just add this line to the Packages/manifest.json file of your Unity Project: Unity Package Manager Install via Git URL Either using the Unity Package Manager, or the traditional. There are two options available to install this plugin. NSPersonNameComponents support (for ALL different styles).Ĭustomizable serialization (uses Unity default serialization, but you can add your own implementation) NSError mapping so no details are missing. Supports setting custom Nonce and State for authorization requests when Signing In, and attempting a Quick Login. Supports listening to Credentials Revoked notifications. Supports adding Sign In with Apple capability to Xcode project programatically in a PostBuild script. Supports Quick login (including iTunes Keychain credentials). Supports Get Credential status (Authorized, Revoked and Not Found). Supports Sign in with Apple, with customizable scopes (Email and Full name). Support for macOS: Intel x86_64 AND Apple Silicon arm64(Experimental) ( NOTES) Sign in with Apple in order to get approved for the App Store, making it mandatory. That used any kind of Third party sign-ins (like Sign in with Facebook, or Sign in with Google), will have to support On WWDC19, Apple announced Sign in with Apple, and on top of that, they announced that every iOS/tvOS/macOS Application The main purpose for this plugin is to expose Apple's newest feature, Sign in with Apple, to the Unity game engine. macOS Intel x86_64 AND Apple Silicon arm64(Experimental) ( NOTES).This plugin supports the following platforms: Sign in with Apple plugin to use with Unity 3D game engine. I am getting a CFBundleIdentifier Collision error when uploading my app to the macOS App Store.Any way to get a refresh token after the first user authorization?.What deserialization library does it use by default?.Why do I need to call Update manually on the AppleAuthManager instance?.Is it possible to NOT request the user's email or full name?.I am not getting a full name, or an email, even though I am requesting them in the LoginWithAppleId call.How can I Logout? Does the plugin provide any Logout option?.Does it support landscape orientations?. ![]() Nonce and State support for Authorization Requests.Listening to credentials revoked notification.Use a FutureBuilder to check availability, then show the prebuilt button from the apple_sign_in package. We should only show the Sign In with Apple button when it’s available on the device. Import 'package:apple_sign_in/apple_sign_in.dart' import 'package:firebase_auth/firebase_auth.dart' class AuthService Example of Apple Sign In Button After the user signs in with Apple, the resulting token is used to create an AuthCredential for to sign in as FirebaseUser. The auth service provides an appleSignIn method that will trigger a dialog for the user to authenticate with their Apple ID. Install the apple_sign_in package in your project (and of course firebase_auth). Do not worry about the OAuth flow, it is only required for web apps.Įnable Apple on the Firebase Authentication tab Install apple_sign_in Make sure to include it on all your build types.Īdd the Sign In with Apple Capability in Xcode Step 2 - Enable it in FirebaseĮnable the Apple authentication method in Firebase. Step 1 - Add the Capability in XcodeĪdd the Sign In with Apple capability from Xcode. This section assumes that you are an Apple Developer member and have an existing team account linked to your iOS app. ![]() Sign in with Apple Setupįollow the steps outlined below to implement Sign In with Apple in a Flutter iOS app. □ As of April 2020, all native iOS apps that offer social auth methods (Google, Facebook, etc.) MUST also include Apple Sign In as an option. Sign in with Apple on Flutter & Firebase to comply with the latest iOS requirements
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